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copyright & takedowns

MoneyTales EduTech Private Limited operates the carverjs marketplace at carverjs.dev. if your work is hosted here without permission, this page tells you how to get it removed. the lowercase in short line under each heading is a plain-words summary; the full text under it is what governs.

v1.0 · last updated 2026-06-06

how this works

in short: we host games other people make, so we act on valid notices instead of policing every upload up front.

carverjs is a hosting intermediary. creators publish their own games; we do not review every upload for copyright before it goes live. under section 79 of the Information Technology Act, 2000, an intermediary keeps its safe harbor as long as it acts on a valid notice without delay.

this intake is our notice channel under Rule 3(2)(b) of the Information Technology (Intermediary Guidelines and Digital Media Ethics Code) Rules, 2021. it is also where international rights holders send DMCA-style notices: we accept those through the same form and treat them the same way.

before you file

in short: only the rights holder or their agent can file, and some uses are allowed even without permission.

a takedown notice is a legal claim. only the owner of the work, or someone the owner has authorized to act for them, can file one.

before you file, check whether the use is actually infringing. fair dealing under the Copyright Act, 1957 permits some uses (criticism, review, teaching, parody, and similar) without the owner’s permission. if the use is permitted, a takedown is not the right tool.

what your notice needs

in short: we need enough to identify the work, find the infringing material, reach you, and confirm you are entitled to file.

a complete notice includes all of the following:

  • identification of the copyrighted work you own.
  • the URL where the original work can be found.
  • the exact URL of the infringing material on carverjs.dev.
  • your name and contact details.
  • a sworn statement that you have a good-faith belief the use is not authorized, that you are the owner or an authorized agent, and that the information you give is accurate.
  • your signature: your typed full legal name at the end of the notice.

how to file

in short: use the form, or email us the same details.

the fastest path is the intake form, which collects every field above and walks you through the sworn statement:

file a takedown notice

you can also email support@carverjs.dev with the same information. email and the form land in the same queue.

what happens next

in short: we acknowledge fast, review within the legal timelines, tell the creator, and record the outcome.

we acknowledge every notice within 24 hours. that acknowledgment carries a reference id you can use in any follow-up.

we review and act within the IT Rules timelines: 15 days for a standard notice, faster where a court order applies or where the material falls into the categories the rules require us to remove sooner (for example sexual content). if we take the material down, we notify the creator and tell them why.

every notice and the action we took on it are recorded as part of the moderation history for the affected game.

counter notice

in short: creators who think a takedown was wrong email us; an automated flow is on the way.

counter-notices are handled by hand right now. if you are a creator and you believe your game was taken down in error, email support@carverjs.dev and tell us which game and why. we will review the original notice and the takedown.

an automated counter-notice flow is planned. until it ships, the email path above is the way to contest a takedown.

repeat infringers

in short: accounts that keep drawing valid takedowns get terminated.

an account that accumulates repeated valid takedowns is terminated. this follows the enforcement ladder in the content policy, which sets out how strikes escalate to a permanent ban.

records

in short: we keep notices as legal records for as long as the law and our retention schedule require.

notices are retained as legal records: we keep them to show we acted, to defend against false claims, and to track repeat infringers. how long we hold this data is set out in the privacy policy under retention.